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Jedi Force User - Jedi Brute Master Path's

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Jedi Force User - Jedi Brute Master Path's Empty Jedi Force User - Jedi Brute Master Path's

Post by Guest Mon May 28, 2012 11:44 pm

Jedi Weapon Master:

A Jedi Weapon Master is a title given to those Jedi Masters who pursue the study of exotic weapons. Some of the greatest fighters of the Jedi Order, they have existed for many centuries though are few in number. While the title has been formally distributed before, it wasn't until Guardian Jedi ace, Crix Sunburris described the qualification of becoming a specialist in his contribution to the text of The Jedi Path: A Manual for Students of the Force. Setting aside their lightsabers, Weapon Masters spend years of study, honing their skills in the art of their chosen weapon. Becoming highly skilled in their art, they are well respected within the Order and without, enough to even be respected by their Sith counterparts the Sith Weapon Master. Mastering the use of either a double-bladed lightsaber, lightsaber pike, quarterstaff, San-Ni staff, whips, and flails and more is all that is needed to be done to be considered a Weapon Master by the Jedi High Council. Additionally, ranged weapons and the use of ones body as a weapon are sufficient to receive this recognition. Jedi Masters Thon and Vodo-Siosk Baas were both recognized Weapon Masters of the Great Sith War era. Following the Ruusan Reformation, one of the most noted Weapon Masters was the famed Raskta Lsu. Later, Master Waldan Bridger was considered especially skilled with the ancient San-Ni staff.

Weapon Focus: The Weapon Master is more familiar with weapons than most and has mastered a wide range of death-dealing devices. At level Fifteen the Weapon Master gains the weapon focus perk.

Martial Arts Master: The First lesson a Weapon Master learns is the greatest weapon of all is his own body. At Level Sixteen a Jedi Weapon Master gains an extra attack when in unarmed combat.

Blade Of Light: The Jedi Weapon Master is feared by many for his vast array of death dealing devices but only one truly strikes fear in an enemy’s heart. At level seventeen the Jedi Weapon Master's opponent is so scared that he is a considered a rank lower in his weapons and force skills if the Weapons Master is wielding the weapon of choice. Note: The weapon is user’s choice and cannot be changed once chosen. The weapon chosen must be in parenthesis next to the Blade Of Light perk.

Supreme Weapon Training: In the hands of a Weapon Master a weapon can transcend the effectiveness it has even in the hands of a master. Starting at level eighteen the Weapon Master can purchase a fourth rank in any weapon group or exotic weapon.

Supreme Form Training: In the hands of a Weapon Master a Lightsaber can transcend the effectiveness it has even in the hands of a master. Starting at level ninteen the Weapon Master can purchase a fourth rank in any Lightsaber Form.

Ultimate Weapon Focus: The Weapon Master has become so familiar with using weapons than anyone else that they are a rank higher than the weapon he is using even if he is untrained or if it puts him above masterful. This ability is gained at level twenty.

Lvl Special Abilities
15 Weapon Focus
16 Martial Arts Master
17 Blade Of Light
18 Supreme Weapon Training
19 Supreme Form Training
20 Ultimate Weapon Focus

Proficiency Points:
C: 15, 16, 17, 18, 19, 20
S: 15, 16, 19, 20
P: 16, 17, 19
F: 17, 19, 20

Jedi Ace:
A Jedi Ace is a specialized path that can be taken by any Jedi Knight once they pass on to become a Master. Each a member of the Jedi Starfighter Corps, Aces combine their connection to the Force with their piloting skills to be able to perform almost impossible and daring maneuvers to down their enemies or avoid being downed themselves. Those Jedi who pursue this manner of training will fly in specialized starfighters in order to master the art of combat. While the Aces flew for the Army of Light and along side the Republic Navy in the New Sith Wars, the Ruusan Reformation saw a change in the make up of the Republic's defense forces. Now reliant on sector and planetary forces to ferry the non-hyperspace capable vessels between the stars, the Aces still served proudly. It wasn't until the Guardian and Ace, Jedi Master Crix Sunburris put the Aces' role in the Order into text, with his authoring of a section of The Jedi Path: A Manual for Students of the Force. Flying on instinct and trust in the Force, victory in battle was achieved through a special Force-bond known as a Force meld, a binding of two or more minds to coordinate attacks. Battle meditation was also frequently employed by those working with the Aces, so that the pilots became an extension of the coordinator's battle plan. Some Jedi aces would use the Force not only to enhance their own flying but also to influence the mind of their opponents, causing them to be confused or to lose concentration. Luke Skywalker did this once while engaging in a dogfight with Imperial forces, but had serious doubts afterward whether that technique was too dark. The Jedi Aces have now made a return with the arrival of the new Jedi Grandmaster.

Fly With Courage: In the hands of a Jedi Ace a ship can transcend the effectiveness it has even in the hands of a master. Starting at level fifteen the Jedi Ace can purchase a fourth rank in the Pilot Skill.

Bond Of Fellowship: Flying on instinct and trust in the Force, victory in battle is achieved through a special Force-bond known as a Force meld, a binding of two or more minds to coordinate attacks. At level sixteen all attacks done by the Jedi Ace are doubled when working with another Jedi Ace.

The Light Compels You: As a Jedi Ace the the pilot has become an extension of the coordinator's battle plan. Using the force not only to enhance their own flying but also to influence the mind of their opponents the Jedi Ace has become a true part of the Jedi fighting, flying machine causing opponents to be confused or to lose concentration. At level seventeen the Jedi Ace gains the ability to once per mission use the force power 'Battle Meditation' even they don't meet the prerequisites. This ability lasts for the duration of the combat.

Righteous Wrath: As the Jedi Ace becomes more attuned to the Light Side it's flow grows within him until it requires less concentration to call upon. At level eighteen the Jedi Ace gains the ability to use Force Powers while calm and centred. However, he can only use a maximum of half his daily allotment of Force Powers while in this state of enlightement.

Angel Of Justice: Starting at level nineteen the Jedi Ace can run twice his normal speed when peaceful and serene in combat.

Body of Light: Starting at level twenty the Jedi Ace toughness stat is also doubled when he is calm and serene in combat. Once per mission.

Lvl Special Abilities
15 Fly With Courage
16 Bond Of Fellowship
17 The Light Compels You
18 Righteous Wrath
19 Angel Of Justice
20 Body Of Light

Proficiency Points
C: 15, 16, 18, 19
S: 15, 16, 18, 19
P: 15, 16, 17, 19, 20
F: 17, 19, 20

Jedi Battlemaster:

Amongst many species there are Orders of warrior-monks, many would not believe that such individuals would exist amongst the Sith or indeed the Jedi, yet many things are as surprising as this. Equally devoted to combat and mysticism, the Jedi Battlemasters are the most skilled in the Force amongst the Jedi Combat Classes. The Battlemasters have their origins in the Jedi Instructors of the Cold War and New Sith Wars where they either served as bodyguards or instructed the younglings. As these guards spent more and more time protecting their charge they began to pick up on the Force Techniques used by them. After a few generations, the Jedi Battlemasters were born only to go extinct for a time during the Great Jedi Purge and the infamous Order 66. Only during the New Jedi Order did it return and with the arrival of the new Jedi Grandmaster it has again resurfaced with many taking up the ancient path once more.

Warrior Of Light: The first true sign of a Jedi Battlemaster is the mystical knowledge they originally learned from the Jedi Healers they protected. Starting at level fifteen a Battlemaster may purchase Ranks in Sorcery and Alchemy as though they were an Healer.

You Shall Not Pass: At level sixteen the Battlemaster gains the ability to reduce any damage done to him by one-fourth if he does nothing but defend himself on his turn prior to the damage being dealt.

Power Of Light: A Battlemaster may take the damage dealt to any ally within twenty feet regardless of the source of the damage via a ancient ritual that creates a protective bubble around an ally and transfers the damage to the Battlemaster. A Battlemaster's Stance ability can lower this damage. This ability is gained at level seventeen.

Stance of Iron: At level eighteen the Battlemaster's Defensive Stance prevents one third of the damage dealt.

I Will Not Break: At level nineteen the Battlemaster gains the ability to ignore all pain if he spends a turn meditating before combat. This ability lasts for the duration of the combat.

Aura Of Light: A Battlemaster may take the damage dealt to any ally within twenty feet regardless of the source of the damage via a ancient ritual that creates a protective bubble around an ally. The Battlemaster can now perform the ritual without taking any damage as if it were a normal 'force barrier'. This ability is gained at level twenty.

Lvl Special Abilities
15 Warrior Of Light
16 You Shall Not Pass
17 Power Of Light
18 Stance of Iron
19 I Will Not Break
20 Aura Of Light

Proficiency Points:
C: 15, 16, 17, 19, 20
S: 16, 18, 20
P: 15, 17, 19
F: 15, 16, 17, 18, 20

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