Passion of the Darkside
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Jensaarai Force User - Jensaarai Alchimista Master Path's

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Jensaarai Force User - Jensaarai Alchimista Master Path's Empty Jensaarai Force User - Jensaarai Alchimista Master Path's

Post by Guest Tue May 29, 2012 12:47 am

Jensaarai Alchemist:

All Acolytes of skill, and even a few non-Acolytes, eventually learn the ancient art of Sith Alchemy but few can truly say that they have mastered it or it's rival Healing made by the Jedi. Mastery of Alchemy, however, is the very goal of an elite sub-set of Jensaarai Alchimista known, appropriately enough, as Jensaarai Alchemists. These individuals push the limits of what Alchemy can do in the quest for the ultimate essence of physical existence and healing. The reasons for taking up this quest are myriad, some desire power, some seek transcendence but all turn to Alchemy as the methodology. The Alchemists birth occurred at roughly the same time as Sith Alchemy itself for not long after it was developed many Sith became obsessed with it. After the fall of the Ancient Sith Empire the number of Alchemists thinned but never truly died out. It seems that Alchemy will never want for devotees.

Lesser Philosopher’s Stone: The outwards most sign of an Alchemist’s power is a small talisman called a Philosopher’s Stone. Sometimes worn in a ring or necklace and other times simply held, the Stone is a great amplifier of the Alchemist’s power. At level fifteen an Alchemist creates his Philosopher’s Stone. Its power allows him to use any School of Alchemy untrained.

Homunculus Master: When most think of the Sith Alchemists, what springs first to their minds are the Alchemic monstrosities these Sith command. At level sixteen, an Alchemist gains the ability to control far more creations than they could before. An Alchemist may now have a maximum number of creatures under his control equal to his level plus his Spirit Stat.

Greater Philosopher’s Stone: By level seventeen, an Alchemist has become so in tune with his Philosopher’s Stone that its power is overwhelming. A Greater Philosopher’s Stone allows the Alchemist to use any Force Power untrained. The only exception to this is Elemental Magic; not even the power of the Philosopher’s Stone can grant an Alchemist secrets so alien to his understanding.

Create Leviathan: Of all the creatures created by Alchemists, the Leviathan is easily the most known and the most feared. At level eighteen, an Alchemist learns the secrets of creating such terrible creatures. No matter how powerful an Alchemist becomes, however, he can never control more than one Leviathan.

Purging Fire: The Jensaarai Alchemist performs a ancient ritual spoken in Sithese which burns the darksider with the fire of the light of the force within twenty metres of them weakening their connection to the darkside to the point that it burns them if they attempt to use it while this ability is activated. Gained at level nineteen.

Elixir of Life: The pinnacle of the Great Work is the creation of an Elixir of Life. Once imbibed, the Elixir causes the Alchemist to cease aging, makes him immune to disease and poison and ensures he will never die of old age. Sufficient damage will still end the Alchemist’s life, however. An Alchemist’s Elixir may grant him immortality but it will instantly kill any other who drinks it.

Lvl Special Abilities
15 Lesser Philosopher’s Stone
16 Homunculus Master
17 Greater Philosopher’s Stone
18 Create Leviathan
19 Purging Fire
20 Elixir of Life

Jensaarai Healer:

Essentially the same as Jedi Healers, these Jensaarai mystics use both dark and light healing mothods to see to their patient.

Mass Healing: As can be expected, a Healer's specialization lies in Healing and as such this allows them to use the power of the force in ways other find impossible. Starting at level fifteen, a Jensaarai Healer may heal multiple targets with a single use of Resuscitation.
Lesser Healing Fire: The Healing Crystals of Fire are one of the greatest treasures of the Jedi Order. Kept under tight security in one of theJedi Temple's meditation chambers and guarded by the Circle of Jedi Healers, the stones are used to help heal serious wounds in the Halls of Healing. Named for the eternal flames that burned inside each crystal, the crystals are said to be able to bring an individual back from the brink of death. At level sixteen an Jedi Healer gets their first Crystal Of Fire. Its power allows him to use Heal Self or if they have that gives them Heal Another to use untrained as long as they are holding the crystal at the time of use.

Medical Aid: As a master healer a JensaaraiHealer has trained for years in combat related roles applying field bandages and medication where required. Starting at level seventeen the Jedi Healer may take a fourth rank in one of these skills; Treat Injury, Knowledge (Medicine) or Profession: Doctor.

Dark Sacrifice: As a Jensaarai Healer grows in power he learns to apply the same twists and techniques of nature to use the force to a higher degree of healing. At level eighteen a Jensaarai Healer may use Force Drain to both drain their enemy and then replenish and heal their ally untrained.

Greater Healing Fire: At level nineteen a Healer acquires a Greater Fire Crystal, allowing them to conduct mass healing upon many patients under their care. The Healer may now Heal Another on a medium sized group of patients (no more than 5) untrained as long as they are holding the crystal at the time of use.

Dark Revival: At level twenty a Jensaarai Healer achieves the pinnacle of his art. After performing a ceremony and dying the Jensaarai Healer arises as an immortal healing machine. The Healer may now heal a large group of peope simaltenously via the use of Force Drain to both replenish his health or his allies. The Healer can still be destroyed with sufficient damage, however.

Lvl Special Abilities
15 Mass Healing
16 Lesser Healing Fire
17 Medical Aid
18 Dark Sacrifice
19 Greater Healing Fire
20 Dark Revival

Proficiency Points:
C: 17, 20
S: 15, 16, 17, 18, 20
P: 15, 17, 19
F: 15, 16, 17, 18, 19, 20

Jensaarai Lore Master:

Some, seeing how the Sith and Jedi Weapon Masters are highly similar, assume the Sith and Jedi Lore Masters also use alike methodologies. Nothing could be further from the truth. Though the Sith Lore Master does utilize similar scholarly techniques as his Jedi counter part at times, a Sith Lore Master’s primary interest is the Drain Knowledge Force Power. The ultimate form of forbidden knowledge, the Drain Knowledge Power allows the Lore Master a quick and easy path to unlimited understanding. In the hands of a true Lore Master, Drain Knowledge displays uses that would normally be unthinkable. Unlike other Master Paths, that of the Sith Lore Master has a known and confirmed founder. In the Ancient Sith Empire an Acolyte named Lothar first pioneered the techniques of Drain Knowledge that now define the Lore Master Path. Offering his services out of his fortress on Korriban which he dubbed the Bones of the Night, he offered the ill-gotten knowledge he possessed to those who were willing to pay his exorbitant fees. In time Lothar took on students and the Lore Masters have stalked the Galaxy ever since. The Jedi have had a similar history and the Jensaarai have taken both into account to be mixed in with their way of thinking, their thought both are just as important as the other.

Men Of Understanding: As can be expected, a Jensaarai Lore Master’s specialization lies in Knowledge and as such this allows them to use the power of intellect in ways other find impossible. Starting at level fifteen, a Lore Master may take a fourth rank in the skill Jensaarai Lore.

Mass Drain: As can be expected, a Jensaarai Lore Master’s specialization dabbles in Sith Lore Master techniques as well as Jedi Lore Masters and as such they dabble into the darkside orientated...Drain Knowledge and as such have learnt ways which allow them to use the power in ways other find impossible. Starting at level sixteen, a Lore Master may drain multiple targets with a single use of Drain Knowledge.

Enriched: As a Lore Master increases in power he learns techniques with his favored Force Power that expand its purpose significantly. Perhaps the most strange of these is the transformation of others as their awareness is freed from those who seek them harm and informs them of thier predicament. Beginning at level seventeen, anyone who fallen for a Sith Lore Master's Drain Knowledge abilty is freed from his grasp. A Jensaarai Lore Master may free a number of puppets at a time equal to his Spirit Stat.

Dark Intelligence: At level eighteen, the Lore Master learns an art favored by the first Sith Lore Master, Lothar, Master of the Bones of the Night: the transformation of a skull into a Dark Repository. The skull must be of a sentient species and completely severed from the body in order to be transformed. A Dark Repository recalls with perfect clarity everything it knew in life and can instruct others in any Skills or Force Powers it possessed.

Puppet On A String: As a Lore Master increases in power he learns techniques with his favored Force Power that expand its purpose significantly. Perhaps the most terrifying of these is the transformation of others into mindless puppets. Beginning at level eighteen, anyone weak-willed enough to have all their knowledge drained by the Lore Master become a mindless slave to him. These puppets can perform simple tasks and enter into combat but can only use the simplest of Skills, cannot use Force Powers and cannot communicate in any fashion. A puppet does nothing of its own accord, even eating and sleeping, unless its Lore Master commands it. A Lore Master may have a number of puppets at a time equal to his Spirit Stat.

Possessing Spirit: At level nineteen, the Lore Master gains an ability that truly opens up new avenues to knowledge: temporary possession. Once a Lore Master has turned someone into a puppet, he may posses that puppet temporarily even if he tries to resist the change. The Lore Master’s body lies inert during the possession and if it perishes the Lore Master and his current puppet body die. This possession can last a maximum number of hours equal to his level plus his Spirit Stat. Once this time is up the Lore Master is forced back into his own body. Alternatively the Lore Master may return to his body before this time is up if he wishes. If the possessed body is killed while the Lore Master is within it then he is forced back into his body and remains unconscious for a time equal to his maximum possession length.

Your Mind Is Mine: A more subtle variant of a mind trick technique combined with the previously learned puppetry technique, this ability allows a Lore Master to subtly alter the behavior and memories of others. After using Drain Knowledge on a helpless victim, the Lore Master may reprogram the victim’s mind in any way he pleases or make him forget a certain event or time without the need for the Memory Transference Force Power. This may be as simple as removing all memory of the draining and programming in a subconscious command or it can be a complete overhaul of the victims personality and memories or to subtly alter the behavior and memories of others for a time. In the latter case, Lore Masters often seek the aid of surgeons or an Alchemist to apply a more appropriate appearance to their…creation. This ability is gained at level twenty and allows the Lore Master to use Mind Wipe Force Power untrained to inact this technique.

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