Non Force User - Mercenary
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Non Force User - Mercenary
Mercenary: A mercenary (merc for short), sometimes also called soldier of fortune, is a soldier who fights or works in other ways (mostly in those involving violence) for any faction in exchange for a desirable amount of money.
Sometimes, the word mercenary is used as a derogatory term for someone who values credits over other things, such as ideals or kinship.
During the years of the Great Galactic War and the Cold War that followed it circa 3,653 BBY, the term "mercenary" was used to refer to a specific breed of armored bounty hunter. These mercenaries served the resurgent Sith Empire and were known for their use of dual-wielded guns, missile launchers, and dealing high amounts of damage in battle.
If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.
Special Abilities:
Starting Abilities: At first level Mercenaries receive a Perk of their choice (they must still meet the Perk’s prerequisites, if there are any), four Skill points and a Rank in the Blaster Pistol and Simple Weapon Groups.
Heavy Weapons Training: At second level a Mercenaries gain the ability to use a Rocket Launcher and a Rank in the Heavy Weapon Combat Form.
Force Training: Mercenaries gain the Key Power Control at first level, Alter at third and Sense at fourth. (the non-force user equivelant.)
Lvl Special Abilities
1 Control
Starting Abilities
2 Heavy Weapons Training
3 Alter
4 Sense
Proficiency Points:
C: 3
S: 2, 4
P: 3
T: 4
Sometimes, the word mercenary is used as a derogatory term for someone who values credits over other things, such as ideals or kinship.
During the years of the Great Galactic War and the Cold War that followed it circa 3,653 BBY, the term "mercenary" was used to refer to a specific breed of armored bounty hunter. These mercenaries served the resurgent Sith Empire and were known for their use of dual-wielded guns, missile launchers, and dealing high amounts of damage in battle.
If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy. Heavily-modded blasters and deadly heatseeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one who knows what he’s doing gets between a Mercenary and his target.
Special Abilities:
Starting Abilities: At first level Mercenaries receive a Perk of their choice (they must still meet the Perk’s prerequisites, if there are any), four Skill points and a Rank in the Blaster Pistol and Simple Weapon Groups.
Heavy Weapons Training: At second level a Mercenaries gain the ability to use a Rocket Launcher and a Rank in the Heavy Weapon Combat Form.
Force Training: Mercenaries gain the Key Power Control at first level, Alter at third and Sense at fourth. (the non-force user equivelant.)
Lvl Special Abilities
1 Control
Starting Abilities
2 Heavy Weapons Training
3 Alter
4 Sense
Proficiency Points:
C: 3
S: 2, 4
P: 3
T: 4
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