Non Force User - Trooper
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Non Force User - Trooper
Trooper: The Trooper is a protector of the Republic/Sith Empire/Jensaarai Dominion in the most literal sense. Trooper's focus on gaining skill in combat, especially with blasters and blaster rifles. The circumstances that cause a coomom man to become a Trooper for the armed forces of their respective faction are myriad but, more often than not, have to do with physical conflict and discipline. Many are the Troopers who left their normal lives behind because they thought the government too slow in it’s response to armed threats. This attitude was very common among those troopers who followed Revan to fight in the Mandalorian Wars. Not all Troopers who leave their ordinary life do so over philosophical disagreement, however, many do so simply for chance to make a difference or for the pay.
Special Abilities:
Starting Abilities: At first level Troopers receive a Perk of their choice (they must still meet the Perk’s prerequisites, if there are any), two Skill points and a Rank in the Blaster Pistols and Simple Weapon Groups.
Blaster Rifle Training: At second level a Trooper gains the ability to use a Blaster Rifle, One rank in the Blaster Rifle Weapon Group and a Rank in the Precision Combat Form.
Force Training: Troopers gain the Key Power Alter at second level, Control at third and Sense at fourth.
Lvl Special Abilities
1 Blaster Rifle Training
Starting abilities
2 Alter
3 Control
4 Sense
Proficiency Points:
C: 2, 4
S: 3
P: 3
T: 4
Special Abilities:
Starting Abilities: At first level Troopers receive a Perk of their choice (they must still meet the Perk’s prerequisites, if there are any), two Skill points and a Rank in the Blaster Pistols and Simple Weapon Groups.
Blaster Rifle Training: At second level a Trooper gains the ability to use a Blaster Rifle, One rank in the Blaster Rifle Weapon Group and a Rank in the Precision Combat Form.
Force Training: Troopers gain the Key Power Alter at second level, Control at third and Sense at fourth.
Lvl Special Abilities
1 Blaster Rifle Training
Starting abilities
2 Alter
3 Control
4 Sense
Proficiency Points:
C: 2, 4
S: 3
P: 3
T: 4
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